Vanessa Schlager, Product Manager at Edmentum, continues our series ”Change Education with Edmentum” by introducing Edmentum’s web-based, instructional intervention tool, EducationCity.
Learning to collaborate with others and connect through technology are 21st century skills essential to academic success for all ages. According to ted.com, the average young person racks up 10,000 hours of gaming by the age of 21. That time increment is 24 hours less than a student spends in a classroom for all of middle and high school….. if they never missed a day.
That is intense if you think about it for a minute.
It is no wonder the education world is taking notice and trying hard to do something to equally engage our students in the classroom. But is gaming in the classroom with educational objects something that students will actually enjoy as much as their PlayStations, Wiis, and Xboxes? I say yes.
Year after year since 2009, EducationCity has won multiple awards for its effective engagement of students. Teachers love the product due to the increase of productivity shown. From Best New Product, Teacher’s Choice Award, and Awards of Excellence to the National Parenting Seal of Approval and Education Software Review Winner (EDDIE), EducationCity has educational gaming down to a science.
This program is a teacher’s dream, offering whole group instruction options, interactive white board capabilities as well as individual practice to increase skills.
What makes this product so fantastic? Well, the product includes:
- Activities aligned to your state or Common Core standards via the standards map
- Mental math skills practice in real time against peers across the country (Gaming Genius Approved!)
- Individualized learning; grouping activities by group or by topic
- Monitoring of student success and weaknesses
- Data-focused reports
Can you guess what one of the more common responses about EducationCity is? You got it, kids love the games!
PLAYLIVE is a section of EducationCity that allows students to enjoy educational “gaming” situations against other students their age.
Sherry Clifton, Instruction Assistant/Technology Coordinator, from Fort Wright Elementary in Covington, KY states:
“PlayLive is a friendly competition that our students absolutely love! Our struggling learners, who can sometimes feel they cannot compete academically, have the opportunity to compete with other students in the state with those that are on their same academic level. I can see that this really has helped build their confidence while continuing to build their skills.
The competition can sometimes get so exciting and intense that we have to quiet the students down. I also have noticed that our shyer students grab on to their peers enthusiasm and quietly join in by competing online with PlayLive as well.
In the classroom I love the ability to use PlayLive as a reward because the students work really hard to get the opportunity to compete. I am rewarded as a teacher with total engagement on top of enriching and enhancing the curriculum while getting to be an observer in the process.”
EducationCity is of exceptional quality and offers students learning environments that are relevant, equitable, and designed for group, team, and individual learning opportunities.
So, while the students are off having the FUN they are looking for in school, the teachers are smiling as they are transforming the classroom by including and infusing 21st century skills.